![]() ![]() ![]() Being a Shadow Person in itself also qualifies for this trope, being stuck in the bleak deep sleep for eternity unless they capture and convert an unlucky traveler into one. Fate Worse than Death: A traveler you encounter in the second game would rather stay in the Deeper Sleep than in the waking world.The other ending has the protagonist instead capture the traveler to use their body to awake into and trapping them in the dark world, at the cost of their remaining humanity and become what they were actively trying to avoid to begin with.In one ending, the protagonist lets the traveler go, not willing to allow the cycle to repeat itself, as he stays in the deepest sleep for eternity.Downer Ending: Neither of the endings of the third game are particularly good.The Darkness Gazes Back: The Shadow People are entirely black, vaguely human-shaped, and have large, glowing white eyes.But when you start, you drop the screwdriver and quickly have to pick it up again. Dangerous Key Fumble: In the second game, while you are stuck in the attic and Felicity is closing in on you, you have to quickly unscrew a metal plate so you can reach the button for opening the elevator.Continuity Nod: Some of the rooms shown in the Labyrinth of the Forsaken's trailer will be very familiar for veterans of the trilogy.The passage in the last game is worth mentioning because the roles are reversed this time you are the one chasing another person.The last passage from the last game is the one a Shadow Person chased you down in the first game, which you also revisit in the second, though that time it's empty.Black Eyes of Evil: In an aversion to the usual glowing white eyes, the protagonist sports these if you choose to capture the traveler.Big Sister Instinct: Amy, the protagonist of Labyrinth of the Forsaken, braves the Deep Sleep in the hopes of rescuing her brother Thomas.Big Bad: The Shadow People are the main antagonists of the series.Being Good Sucks: In the last game, you have a choice: perpetuate the cycle of the Shadow People, or be stuck in the Deepest Sleep for all time.Because your inventory disappears at the end of the second game, one could assume the protagonist simply dropped the items outside the well. While the third game starts in the same place where the second game ends, the only item you keep from the second game is the flashlight.Because you wake up at the end of the first game, all items found in your dream aren't retained in the second game.And Then John Was a Zombie: The third game reveals those who have their bodies stolen by Shadow People become Shadow People themselves.And I Must Scream: The third game starts with the protagonist waking up under sleep paralysis.All Just a Dream: Well, not just a dream.The trilogy's Player Character, except for one specific moment ( the climax of the first game), could only run away from them. Actionized Sequel: In Labyrinth of the Forsaken, Amy can fight against the monsters roaming in the Deep Sleep.The examples may contain unmarked spoilers for all three games. ![]() ![]() Again like Don't Escape before, this fourth game will update the formula in a traditional Point-and-Click Game, but will also add Roguelike elements. Scriptwelder is now working on a fourth game, called Deep Sleep: Labyrinth of the Forsaken. Like the Don't Escape games before them, the three games are bundled together, and receive Steam achievements. On October 25, 2019, Deep Sleep Trilogy was released. The first game won first place in 10th Casual Gameplay Design Competition. The games rely on Nothing Is Scarier, Primal Fears and creepy music to create a very scary atmosphere. You, the Featureless Protagonist, are trapped in a lucid nightmare, which you have to wake up from before something else does it for you. The Deep Sleep Trilogy, developed by scriptwelder, consists of three Survival Horror games, named Deep Sleep, Deeper Sleep, and The Deepest Sleep. ![]()
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